Skeptical Games
(Dissertation
Abstract)
It seems an undisputed,
fundamental principle that solid philosophical and scientific theories require
sufficient reason to support them. Philosophically sufficient reasoning is
impossible, however, if it is not backed with strong, undisputed, first
principles. This seemingly obvious claim is, nevertheless, not without
problems: (i) First, what are the undisputed first principles? (ii) What are
the basic – logical/epistemological/ontological – differences between
undisputed first principles and other ones? (iii) What can ensure the special
status of these first principles?
Adequate
and well-reasoned answers to these questions seem to be essential to establish
firm grounds for any philosophical/scientific investigation. But such adequate
reasoning seems impossible, since reasoning itself is the object of our
investigation. Alternatively, traditional logic cannot offer us any sufficient
solution as logic itself relies on undisputed, first principles.
The failure
of traditional logic to justify its own first principles does not necessarily
mean that logic itself requires a leap of faith. Instead of accepting our first
principles without any dispute, we should find a way to dispute them and to
select those which resist all well-founded objections. The central argument of
my thesis is that a dialectical theory of philosophical games is able to offer
us such a way.
In the
first chapter I present an epistemic meta-theory of philosophical games. I
argue that games can replace formal arguments and their introduction into
philosophical discourse enlarges and re-innovates our philosophical language
with such new terms as winning and losing a game, game rules
and movements, etc. Using these terms several basic concepts such as
truth and falsity, presupposition, and the burden of proof can be creatively
reinterpreted.
The most
fundamental epistemic principles (as e.g. the Conjunction Introduction and the
Deduction Elimination Principles) are the topics of the first part. The second
part considers circular arguments (as the Problem of the Criterion and the
Cartesian Circle); the third focuses on conceivability arguments (as the Zombie
argument and the Cartesian argument for dualism) and the last part discusses
the famous skeptical argument involving the skeptic’s scenario of brains in a
vat. The final chapter summarizes the advantages and shortcomings of the
game-theoretical approach.